Virtual Reality (VR) interactions with multiple interpretations of archaeological artefacts
Ronan Gaugne
(1)
,
Myrsini Samaroudi
(2)
,
Théophane Nicolas
(3, 4)
,
Jean-Baptiste Barreau
(5)
,
Laurent Garnier
(6)
,
Karina Rodriguez Echavarria
(2)
,
Valérie Gouranton
(7, 1)
1
Hybrid -
3D interaction with virtual environments using body and mind
2 Centre for Secure, Intelligent and Usable Systems [Brighton]
3 Inrap - Institut national de recherches archéologiques préventives
4 Trajectoires - UMR 8215
5 CReAAH - Centre de Recherche en Archéologie, Archéosciences, Histoire
6 SED [Rennes] - Service Expérimentation et Développement
7 INSA Rennes - Institut National des Sciences Appliquées - Rennes
2 Centre for Secure, Intelligent and Usable Systems [Brighton]
3 Inrap - Institut national de recherches archéologiques préventives
4 Trajectoires - UMR 8215
5 CReAAH - Centre de Recherche en Archéologie, Archéosciences, Histoire
6 SED [Rennes] - Service Expérimentation et Développement
7 INSA Rennes - Institut National des Sciences Appliquées - Rennes
Ronan Gaugne
- Fonction : Auteur
- PersonId : 16546
- IdHAL : ronan-gaugne
- ORCID : 0000-0002-4762-4342
- IdRef : 231298633
Théophane Nicolas
- Fonction : Auteur
- PersonId : 180359
- IdHAL : theophane-nicolas
- ORCID : 0000-0003-0098-9456
- IdRef : 145615804
Jean-Baptiste Barreau
- Fonction : Auteur
- PersonId : 1136619
Valérie Gouranton
- Fonction : Auteur
- PersonId : 1272
- IdHAL : valerie-gouranton
- ORCID : 0000-0002-9351-2747
- IdRef : 196259843
Résumé
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, cannot convey information such as the physical properties of artefacts within the environments. This paper presents a methodology for the development of VR experiences which incorporate 3D replicas of artefacts as user interfaces. The methodology is applied on the development of an experience to present various interpretations of an urn which was found at the edge of a cliff on the south east coastal area of the United Kingdom in 1910. In order to support the understanding of the multiple interpretations of this artefact, the system deploys a virtual environment and a physical replica to allow users to interact with the artefacts and the environment. Feedback from heritage users suggests VR technologies along with digitally fabricated replicas can meaningfully engage audiences with multiple interpretations of cultural heritage artefacts.
Format du dépôt | Fichier |
---|---|
Type de dépôt | Communication dans un congrès |
Titre |
en
Virtual Reality (VR) interactions with multiple interpretations of archaeological artefacts
|
Résumé |
en
Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, cannot convey information such as the physical properties of artefacts within the environments. This paper presents a methodology for the development of VR experiences which incorporate 3D replicas of artefacts as user interfaces. The methodology is applied on the development of an experience to present various interpretations of an urn which was found at the edge of a cliff on the south east coastal area of the United Kingdom in 1910. In order to support the understanding of the multiple interpretations of this artefact, the system deploys a virtual environment and a physical replica to allow users to interact with the artefacts and the environment. Feedback from heritage users suggests VR technologies along with digitally fabricated replicas can meaningfully engage audiences with multiple interpretations of cultural heritage artefacts.
|
Auteur(s) |
Ronan Gaugne
1
, Myrsini Samaroudi
2
, Théophane Nicolas
3, 4
, Jean-Baptiste Barreau
5
, Laurent Garnier
6
, Karina Rodriguez Echavarria
2
, Valérie Gouranton
7, 1
1
Hybrid -
3D interaction with virtual environments using body and mind
( 491414 )
- Campus de Beaulieu 35042 Rennes cedex
- France
2
Centre for Secure, Intelligent and Usable Systems [Brighton]
( 543966 )
- Mithras House
Lewes Road
Brighton
BN2 4AT
- Royaume-Uni
3
Inrap -
Institut national de recherches archéologiques préventives
( 301475 )
- 121 rue d'Alésia
75014 Paris
- France
4
Trajectoires - UMR 8215
( 217516 )
- 9 rue Malher, 75004 Paris
- France
5
CReAAH -
Centre de Recherche en Archéologie, Archéosciences, Histoire
( 206481 )
- Université de Rennes 1
Bâtiment 24-25 Campus de Beaulieu
263, Avenue du général Leclerc
Campus de Beaulieu
CS 74205 -
35042 Rennes Cedex- France
- France
6
SED [Rennes] -
Service Expérimentation et Développement
( 491767 )
- Campus de Beaulieu 35042 Rennes cedes
- France
7
INSA Rennes -
Institut National des Sciences Appliquées - Rennes
( 117606 )
- 20, avenue des Buttes de Coësmes - CS 70839 - 35708 Rennes cedex 7
- France
|
Ville |
Vienna
|
Licence |
Paternité
|
Langue du document |
Anglais
|
Vulgarisation |
Non
|
Invité |
Non
|
Comité de lecture |
Non
|
Actes |
Oui
|
Titre du congrès |
EG GCH 2018 - 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage
|
Page/Identifiant |
1-9
|
Audience |
Internationale
|
Date début congrès |
2018-11-12
|
Date fin congrès |
2018-11-15
|
Pays |
Autriche
|
Domaine(s) |
|
Mots-clés |
en
Arts and humanities, Virtual reality
|
DOI | 10.2312/gch.20181339 |
Fichier principal
HAL_Incorporation_of_3D_printed_artefacts_into_Virtual_Reality__VR__experiences_to_enable_multiple_interpretations_of_archaeological_artefacts__Copy_.pdf ( 7.59 Mo
)
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