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The Hyperscape project (2): Participative Game Informational Construction

Abstract : This paper develops Hyperscape participative game theoretical and methodological assumptions. As an hyper-structural ambient-dimensioned interaction system, Hyperscape constitutes a systemic way for territorial acknowledgement. An illustration of this principle presents a sound multisource analysis of soundscape from Malakoff, a district in Nantes, with using the sound athmosphere generator. Manipulation of this hypertool should provide information to evaluate sound interaction through Zipf law entropy dimensioning.
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Submitted on : Tuesday, April 29, 2014 - 3:23:10 PM
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  • HAL Id : halshs-00985348, version 1


Philippe Woloszyn, Gaëtan Bourdin. The Hyperscape project (2): Participative Game Informational Construction. 6th International Conference of Territorial Intelligence "Tools and methods of Territorial Intelligence", Besançon, 2008, Oct 2008, Besançon, France. ⟨halshs-00985348⟩



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