ArcheoTUI is a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. Our key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the user's hands can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we conducted two user studies on site at their workplace. The first user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a second user study, we compare a different clutching mechanism with buttons on the props to the foot pedal mechanism. This second user study revealed that the movement of the hands is more similar to real-world assembly scenarios when using the foot pedals, and that the users can keep on concentrating on the actual assembly task. Finally, we show how the virtual assembly is used for a fractured archeological finding.
ArcheoTUI - Driving virtual reassemblies with tangible 3D interaction
Résumé
en
ArcheoTUI is a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. Our key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the user's hands can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we conducted two user studies on site at their workplace. The first user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a second user study, we compare a different clutching mechanism with buttons on the props to the foot pedal mechanism. This second user study revealed that the movement of the hands is more similar to real-world assembly scenarios when using the foot pedals, and that the users can keep on concentrating on the actual assembly task. Finally, we show how the virtual assembly is used for a fractured archeological finding.
1
LaBRI -
Laboratoire Bordelais de Recherche en Informatique
( 3102 )
- Domaine Universitaire 351, cours de la Libération 33405 Talence Cedex
- France
Université de Bordeaux ( 259761 )
;
École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB) ( 300366 )
;
Centre National de la Recherche Scientifique UMR5800 / URA1304 ( 441569 )
2
MANAO -
Melting the frontiers between Light, Shape and Matter
( 179934 )
- 200, avenue de la Vieille Tour
33405 Talence cedex
- France
Laboratoire Bordelais de Recherche en Informatique ( 3102 )
;
Université de Bordeaux ( 259761 )
;
École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB) ( 300366 )
;
Centre National de la Recherche Scientifique UMR5800 / URA1304 ( 441569 )
;
Inria Bordeaux - Sud-Ouest ( 104751 )
;
Institut National de Recherche en Informatique et en Automatique ( 300009 )
;
Laboratoire Photonique, Numérique et Nanosciences ( 407321 )
;
Université de Bordeaux ( 259761 )
;
Institut d'Optique Graduate School ( 300036 )
;
Centre National de la Recherche Scientifique UMR 5298 ( 441569 )
3
ESTIA INSTITUTE OF TECHNOLOGY
( 39415 )
- Technopôle Izarbel 64210 Bidart FRANCE
- France
4
Ausonius-Institut de recherche sur l'Antiquité et le Moyen âge
( 479686 )
- Maison de l'Archéologie - Université Bordeaux Montaigne -Pessac
- France
Université Bordeaux Montaigne ( 412629 )
;
Centre National de la Recherche Scientifique UMR5607 ( 441569 )
Langue du document
Anglais
Date de production/écriture
2008
Nom de la revue
JOCCH -
Journal on Computing and Cultural Heritage
(ISSN : 1556-4673)
Publié par Association for Computing Machinery
Revue non référencée dans Sherpa-Romeo
Vulgarisation
Non
Comité de lecture
Oui
Audience
Internationale
Date de publication
2010
Volume
3
Numéro
2
Page/Identifiant
1-13
Classification
H.5.2 User Interfaces: Input devices and strategies (e.g., mouse, touchscreen) ; I.3.1 Hardware architecture: Input devices; I.3.6 Methodology and Techniques: Interaction techniques