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Linguistique EIAH Speaker identification Information and communications technology Educational technologies Engineering I-vector MOOC Compréhension de la parole Education Computer-assisted education CMOOC Outil auteur Plagiarism Computer-assisted education Game-Based Learning Reconnaissance automatique de la parole Authoring tool Connectivism Nouvelles technologies de l'information et de la communication Community detection Conception participative Learning Games International students Educational technologies Technology Enhanced Learning Neural network Tutoring Education et informatique Nouvelles technologies de l'information et de la communication Augmented reality Evaluation Intelligence artificielle Machine learning Speaker verification Simulation Named Entity Recognition Diarization Reengineering Design BPMN Pedagogical scenario Mobile learning Mathematical expression Gamification Education Statistical machine translation TEL Enseignement supérieur Information and communications technology Belief functions Motivation Spoken language understanding Learning Learning scenarios Pedagogical Scenario Speech recognition Operationalization Apprentissage automatique Patterns Adaptation Speaker recognition Tutorat Artificial intelligence Traduction automatique statistique ILP clustering Higher education Apprentissage profond Dashboard Automatic speech recognition Learning Analytics I-vectors Learning Management System Conception des EIAH Deep learning Serious games Indicators Interaction LMS Collaboration Annotation Conception pédagogique Plagiat Serious Games Scénario pédagogique Instructional Design Learning and technology Scénarisation pédagogique Instructional design Clustering Learning analytics Ingénierie Machine translation Speaker diarization Modeling and Meta-modeling Informatique Education -- Data processing Opérationnalisation Education et informatique Learning games Authoring Tool Automatic Speech Recognition Arabic language