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Voyages au bout de l’intime. Les jeux vidéo à la maison

Abstract : This paper pursues two goals. First, to document the ordinary reception of video game practices. Second, to present an original method of analysis that makes possible to capture, to a certain extent, the experience of the reception of video games and possibly audiovisual products in the privacy of their audiences. Based upon audio and video recordings of game sessions and a “phenomenographic” approach inspired by Albert Piette, we show the richness and diversity of the commitments and rhythms that characterize the ordinary reception of a cultural practice.
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Contributor : Mathieu Triclot <>
Submitted on : Wednesday, December 2, 2020 - 5:10:54 PM
Last modification on : Saturday, December 12, 2020 - 3:30:06 AM


2020..09.01.Voyage au bout de ...
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  • HAL Id : halshs-03036614, version 1


M Boutet, Hovig ter Minassian, Mathieu Triclot. Voyages au bout de l’intime. Les jeux vidéo à la maison. Théorème : travaux de l'IRCAV, Université de Paris, Publications de la Sorbonne nouvelle, 2020, 32, pp.103-116. ⟨halshs-03036614⟩



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