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Expérimenter la production de l'espace urbain par la médiation de Minecraft : l'expérience RennesCraft

Abstract : This chapter presents a digital mediation experiment, based on the Minecraft video game, and aimed at apprehending the production of urban space in the city of Rennes. This project, RennesCraft, led by the association 3 Hit combo, was one of the first to imagine the use of Minecraft as a support for architectural and urbanistic mediation. In these experiments, the aim is to recreate the buildings in play, which encourages reflexivity about urban space and invites to reopen the spatial imagination. This chapter proposes to give an account of the RennesCraft experience by crossing glances and positions of knowledge: feedback from the field in a posture of " practicing observation " with Thomas François and philosophical analysis of the relation between space and video game with Mathieu Triclot. We thus analyze the spatial characteristics of video games, based on Lefebvre's canonical work, La production de l'espace, in order to reveal the specificities of the use of Minecraft as a device for rethinking the city. We present the feedback from the workshops, focusing on describing the loops that are established between the space at stake, the spaces of the city, but also the concrete spaces of the collectives mobilized by the experimentation.
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Contributor : Mathieu Triclot <>
Submitted on : Friday, August 28, 2020 - 2:36:41 PM
Last modification on : Thursday, November 12, 2020 - 9:42:20 AM
Long-term archiving on: : Friday, November 27, 2020 - 1:24:03 PM


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  • HAL Id : halshs-02892176, version 1


Thomas François, Mathieu Triclot. Expérimenter la production de l'espace urbain par la médiation de Minecraft : l'expérience RennesCraft. Bernard Stiegler. Le nouveau génie urbain, FYP Editions, pp.225-239, 2020, Nouveau Monde Industriel, 978-2-36405-192-8. ⟨halshs-02892176⟩



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