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Voir les médiations à l’œuvre dans la construction du jeu vidéo comme objet muséal

Abstract : During the 2000s, video games enjoyed increased cultural recognition from art worlds and French state. Recognized and supported as a cultural good, they are also featured in exhibitions. In these exhibitions, video games are modified in order to be adapted to the museum space, a public space that brings together the gaze of relatives and strangers and also materializes an institutional gaze Video game are a subject of perpetual negotiations and struggles to determine its meaning (Hall, 2007) and make it visible into the objects presented to the public, in order to support preferential readings. How can we look at these mediation processes? This article is based on an ethnographic fieldwork conducted in a video game exhibition at a science centre. It describes the ways in which we can observe mediations at work in the various spaces where the exhibition is designed and received.
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Contributor : Marion Coville Connect in order to contact the contributor
Submitted on : Friday, November 27, 2020 - 9:50:27 AM
Last modification on : Thursday, May 12, 2022 - 3:37:16 PM
Long-term archiving on: : Sunday, February 28, 2021 - 6:44:53 PM


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  • HAL Id : halshs-02873127, version 1


Marion Coville. Voir les médiations à l’œuvre dans la construction du jeu vidéo comme objet muséal. MEI - Médiation et information, L'Harmattan, 2020, Regards et Communication. ⟨halshs-02873127⟩



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