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Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality

Abstract : This paper details the development and use of a scientific experimental apparatus providing participants with an immersive experience of flight by means of a head-mounted display showing them hovering in a virtual world. It aims to understand the technological and human mechanisms at work when users identify themselves with a self-avatar perceived from a third-person perspective. The design principles that made it possible to manufacture this device are explained for each aspect. Then, two sets of raw results obtained by questionnaires or interviews will be presented, concerning respectively 43 test subjects in a controlled setting and 91 festival goers, in order to show how the methodology and the gathered data have confirmed the capacity of our experience to highlight different adaptation strategies in the face of one's self-avatar and the effects of bilocation.
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https://halshs.archives-ouvertes.fr/halshs-02572977
Contributor : Etienne Armand Amato <>
Submitted on : Thursday, May 14, 2020 - 12:29:41 AM
Last modification on : Tuesday, March 2, 2021 - 10:09:22 AM

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Etienne Armand Amato, Etienne Pereny, Alain Berthoz. Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality. CASA '19: Proceedings of the 32nd International Conference on Computer Animation and Social Agents, Jul 2019, Paris, France. pp.69-74, ⟨10.1145/3328756.3328764⟩. ⟨halshs-02572977⟩

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