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Et si les jeux vidéo servaient à comprendre la géographie ?

Abstract : After board games, video games are adapted, used for teaching and continuous formation. The present analysis of two game series, Sim City and Civilization, shows that video games available in the trade have triple interest for the geographer, as geographical objects, pedagogical and modelling tools. But if video games appear as powerful tools, the perceptions of the programmers and players which they convey push into wondering about their limits. The video games appear then as a new research field to be explored and at the same time the opportunity for the geographers to consider how to improve an attractive and powerful tool.
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Contributor : Samuel Rufat <>
Submitted on : Thursday, February 20, 2020 - 10:56:56 AM
Last modification on : Wednesday, September 23, 2020 - 11:34:01 AM

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Hovig ter Minassian, Samuel Rufat. Et si les jeux vidéo servaient à comprendre la géographie ?. Cybergeo : Revue européenne de géographie / European journal of geography, UMR 8504 Géographie-cités, 2002, ⟨10.4000/cybergeo.17502⟩. ⟨halshs-02485475⟩



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