. Remerciements, ANR-10-LABX-0081) de l'Université de Lyon pour son soutien financier dans le cadre du programme « Investissements d'Avenir

C. Alexander, A pattern language, 1977.

I. Bogost, Rhetoric/Composition/Play through Video Games: Reshaping Theory and Practice of Writing, pp.139-147, 2013.

I. Bogost, Newsgames: Journalism at play, 2012.

I. Bogost, Persuasive Games: The Expressive Power of Videogames, 2007.

R. C. Callan, How to avoid the dark side of gamification: Ten business scenarios and their unintended consequences, Gamification in education and business, pp.553-568

. Springer, , 2015.

E. L. Deci, A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation, Psychol. Bull, vol.125, p.627, 1999.

J. P. Gee, Deep learning properties of good digital games: How far can they go?, Serious Games Mech. Eff, pp.67-82, 2009.

I. Marfisi-schottman, Méthodologie, modèles et outils pour la conception de Learning Games, 2012.

I. Marfisi-schottman and C. Piau-toffolon, Extraire et réutiliser des patrons de conception à partir de Learning Games existants. Presented at the Atelier méthodologies de conception collaboratives des EIAH de la Conférence EIAH, 2015.

B. Marne, Articuler motivation et apprentissage grâce aux facettes du jeu sérieux, Actes de la conférence EIAH 2011, pp.69-80, 2011.

B. Marne, Modèles et outils pour la conception de jeux sérieux : une approche meta-design, 2014.

G. Meszaros and J. Doble, A pattern language for pattern writing, Pattern Languages of Program Design-3, pp.529-574, 1997.

P. Moreno-ger, The <e-Game> Project: Facilitating the Development of Educational Adventure Games, Proceedings of the IADIS International Conference on Cognition and exploratory learning in digital age (CELDA, 2005.

S. Papert, Microworlds: transforming education, pp.79-94, 1987.

C. S. Peirce, Minute Logic: Chapter I, 1902.

M. Ryan, Deep Learning Games through the Lens of the Toy, pp.1-29, 2012.

É. Sanchez and R. Monod-ansaldi, Recherche collaborative orientée par la conception. Un paradigme méthodologique pour prendre en compte la complexité des situations d'enseignement-apprentissage, Educ. Didact, vol.9, pp.73-94, 2015.
DOI : 10.4000/educationdidactique.2288

URL : http://journals.openedition.org/educationdidactique/pdf/2288

J. Schell, The Art of Game Design: A book of lenses, 2008.

F. Wang and M. J. Hannafin, Design-based research and technology-enhanced learning environments, Educ. Technol. Res. Dev, vol.53, pp.5-23, 2005.
DOI : 10.1007/bf02504682