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La ville en jeu : projections urbaines des concepteurs de jeu vidéo

Abstract : The aim of the paper is to propose a typology of the various figures of the city in videogames. Forms and functions of the city in these games have evolved through stages, since the beginning of computer graphics and simulation methods. The evolution of the figures is, of course, tightly dependent on the potential provided by computer techniques, but it is also linked to social changes, which impact the representations of the city. Thus, it is possible to deduce from this typology some tension axes that give it its structure, and allow foreseeing future tendencies, mainly in the field of videogame design, but also, as a consequence, in urbanistic approaches.
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Gilles Noeppel, Patrick Schmoll. La ville en jeu : projections urbaines des concepteurs de jeu vidéo. Revue des Sciences sociales, Presses Universitaires de Strasbourg, 2017, pp.136-149. ⟨halshs-01999844⟩

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