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LE TRAVAIL SUR LES SERVEURS ILLÉGAUX DE JEUX EN LIGNE

Abstract : In the video game industry, as well as in others branches of the culture industries, such as music or cinema, outlaw competitors are suppressed resorting to threats and penalties (Vétel, 2013), or by mean of innovation experimentations which complicate the software copy (Benghozi, Salvador et Simon, 2015). First, we describe the repressive context of outlaw competitors labelled as pirates whose activities should be stopped. Then, we show how this context hinders software innovations of the online game company, preserving incomes for the managers of illegal online game servers. Finally, we account for a case study of lucrative illegal online game servers. The organization of labor by managers of illegal servers’ communities is adapted to the technical innovations of the company designed to restrict software usages to the sole official version. We show how the managers’ reorganisation of labor consists in the assignment of tasks by age (teenagers versus middle-aged contributors) and by competencies (web infrastructure deployment and maintenance versus reverse engineering and software programming).
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https://halshs.archives-ouvertes.fr/halshs-01493882
Contributor : Bruno Vétel <>
Submitted on : Thursday, October 24, 2019 - 5:02:59 PM
Last modification on : Saturday, December 21, 2019 - 1:22:38 AM
Document(s) archivé(s) le : Saturday, January 25, 2020 - 5:25:03 PM

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  • HAL Id : halshs-01493882, version 1

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Bruno Vétel. LE TRAVAIL SUR LES SERVEURS ILLÉGAUX DE JEUX EN LIGNE. Poli - Politique de l'Image, Poli éditions, 2017, Exploitation 2.0 ?. ⟨halshs-01493882⟩

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