UN LOGICIEL LIBRE DE MODELÉ NUMÉRIQUE DE TERRAIN (MNT)

Abstract : The author describes a free software, originated in the same sphere as videogames programming, able to work under OpenGL and SDL. Its architecture is based on Delaunay triangulation algorithms and is aimed at rapidly creating 3D realistic Digital Terrain Models. The purpose of this free license software is to give archaeologists a simple tool to overcome complex traditional topographic design software. It allows direct data transfer from acquisition tools to servers for an immediate online elaboration (consultation, updating, changes, etc.). The optimal final result could be the combined use of this free software for topographic calculus.
Keywords : D.T.M
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Contributor : Sylvain Rassat <>
Submitted on : Friday, January 27, 2017 - 10:30:06 PM
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Sylvain Rassat. UN LOGICIEL LIBRE DE MODELÉ NUMÉRIQUE DE TERRAIN (MNT). Archeologia e Calcolatori, All'Insegna del giglio, 2008, 19, ⟨http://www.progettocaere.rm.cnr.it/databasegestione/open_oai_page.asp?id=oai:www.progettocaere.rm.cnr.it/databasegestione/A_C_oai_Archive.xml:483⟩. ⟨halshs-01448445⟩

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