Game of Words: prototype of a digital game focusing on oral production (and comprehension) through asynchronous interaction

Abstract : In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' playful attitude. The game's modalities pertain to what we might call 'guessing games'. The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in this paper how we adapted them into a digital game, taking decisions prompted by language learning but also addressing technical and contextual issues. We resort to the literature on communicative strategies to justify the expected outcomes of using this game and describe certain feedback stemming from self enrolling user tests performed by language teachers in early 2016. We conclude by describing the next steps in this research.
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https://halshs.archives-ouvertes.fr/halshs-01422327
Contributor : Mathieu Loiseau <>
Submitted on : Sunday, December 25, 2016 - 12:51:40 AM
Last modification on : Tuesday, September 17, 2019 - 10:38:55 AM
Long-term archiving on : Monday, March 20, 2017 - 5:50:19 PM

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Mathieu Loiseau, Racha Hallal, Pauline Ballot, Ada Gazidedja. Game of Words: prototype of a digital game focusing on oral production (and comprehension) through asynchronous interaction. Salomi Papadima-Sophocleous; Linda Bradley; Sylvie Thouësny. CALL communities and culture – short papers from EUROCALL 2016, Research-publishing.net, pp.284-289, 2016, 978-1-908416-45-2. ⟨10.14705/rpnet.2016.eurocall2016.576⟩. ⟨https://research-publishing.net⟩. ⟨halshs-01422327⟩

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