Créateurs de jeux vidéo et récits de vie : la formation d’une figure hégémonique

Abstract : The rising recognition of video game comes with a growing number of books on its history, and its most famous productions, bringing to the light game designers. What politics of representation of the video game designers do these narratives reveal ? Can we identify an hegemonic pattern ? We’ll study the articulation between technological competence and representations of gender, class and race. We’ll then present three emerging alternative representations that challenge the hegemonic representation. Finally, we’ll look at the ways these gendered and racialized representations do articulate with modes of productions, distribution and consumption of video games.
Complete list of metadatas
Contributor : Marion Coville <>
Submitted on : Thursday, August 4, 2016 - 2:28:40 PM
Last modification on : Sunday, January 19, 2020 - 6:38:36 PM
Long-term archiving on: Saturday, November 5, 2016 - 11:28:47 AM


Files produced by the author(s)




Marion Coville. Créateurs de jeux vidéo et récits de vie : la formation d’une figure hégémonique. Revue française des sciences de l'information et de la communication, Société Française des Sciences de l'Information et de la Communication, 2014, Recherches au féminin en Sciences de l’Information et de la Communication, 4, ⟨10.4000/rfsic.763⟩. ⟨halshs-01351396⟩



Record views


Files downloads