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Serious games : leverage for knowledge management

Abstract : The purpose of this paper is investigate if the use of 'serious games' with students can improve their knowledge acquisition and their academic performance . The research is an exploratory investigation resorting to the use of a serious game to evaluate the evolution of the students' competencies in project management, through questionnaires processed using a structural 'learning model'.(...)
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Submitted on : Monday, March 10, 2014 - 10:16:26 AM
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Caroline Bayart, Sandra Bertezene, David Vallat, Jacques Martin. Serious games : leverage for knowledge management. The TQM Journal, 2014, 26 (3), pp.235 - 252. ⟨10.1108/TQM-12-2013-0143⟩. ⟨halshs-00957305⟩



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